// Palette data from ..\gfx\palts.png
const unsigned char mypal_game_bg0 [] = {
	0x0C, 0x08, 0x18, 0x38, 
	0x0C, 0x04, 0x09, 0x19, 
	0x0C, 0x00, 0x28, 0x37, 
	0x0C, 0x06, 0x16, 0x26
};

// Palette data from ..\gfx\palts2.png
const unsigned char mypal_game_bg1 [] = {
	0x03, 0x1D, 0x2D, 0x3D, 
	0x03, 0x15, 0x18, 0x38, 
	0x03, 0x12, 0x23, 0x33, 
	0x03, 0x0B, 0x09, 0x2A
};

// Palette data from ..\gfx\palts3.png
const unsigned char mypal_game_bg2 [] = {
	0x08, 0x07, 0x00, 0x39, 
	0x08, 0x12, 0x11, 0x34, 
	0x08, 0x2D, 0x18, 0x34, 
	0x08, 0x0B, 0x1B, 0x3A
};

// Palette data from ..\gfx\palts4.png
const unsigned char mypal_game_bg3 [] = {
	0x0F, 0x0C, 0x04, 0x24, 
	0x0F, 0x23, 0x18, 0x28, 
	0x0F, 0x17, 0x27, 0x34, 
	0x0F, 0x02, 0x11, 0x21
};

// Palette data from ..\gfx\palss.png
const unsigned char mypal_game_fg0 [] = {
	0x0C, 0x0F, 0x04, 0x37, 
	0x0C, 0x08, 0x29, 0x34, 
	0x0C, 0x0F, 0x18, 0x03, 
	0x0C, 0x07, 0x2D, 0x36
};

// Palette data from ..\gfx\palssp.png
const unsigned char mypal_game_fg1 [] = {
	0x0C, 0x0F, 0x11, 0x31, 
	0x0C, 0x2D, 0x10, 0x3D, 
	0x0C, 0x2D, 0x10, 0x3D, 
	0x0C, 0x2D, 0x10, 0x3D
};

// Palette data from ..\gfx\paltsl.png
const unsigned char mypal_light_bg [] = {
	0x3D, 0x3D, 0x2D, 0x0F, 
	0x3D, 0x3D, 0x2D, 0x0F, 
	0x3D, 0x3D, 0x2D, 0x0F, 
	0x3D, 0x3D, 0x2D, 0x0F
};

// Palette data from ..\gfx\palssl.png
const unsigned char mypal_light_fg [] = {
	0x3D, 0x2D, 0x0F, 0x0F, 
	0x3D, 0x2D, 0x0F, 0x0F, 
	0x3D, 0x2D, 0x0F, 0x0F, 
	0x3D, 0x2D, 0x0F, 0x0F
};

// Palette data from ..\gfx\palcuts.png
const unsigned char mypal_cuts [] = {
	0x0F, 0x0C, 0x00, 0x30, 
	0x0F, 0x05, 0x25, 0x37, 
	0x0F, 0x02, 0x11, 0x21, 
	0x0F, 0x08, 0x17, 0x38
};

// Palette data from ..\gfx\palredbg.png
const unsigned char mypal_reds [] = {
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35
};

